#include <GameApi.hh>
◆ color
| std::string GameApi::GuiApi::EditTypes::color |
◆ expr
| std::string GameApi::GuiApi::EditTypes::expr |
◆ f_value
| float GameApi::GuiApi::EditTypes::f_value |
◆ f_x
| float GameApi::GuiApi::EditTypes::f_x |
◆ f_y
| float GameApi::GuiApi::EditTypes::f_y |
◆ f_z
| float GameApi::GuiApi::EditTypes::f_z |
◆ i_value
| int GameApi::GuiApi::EditTypes::i_value |
◆ l_value
| long GameApi::GuiApi::EditTypes::l_value |
| std::string GameApi::GuiApi::EditTypes::s |
The documentation for this struct was generated from the following file: