#include <GameApi.hh>
◆ button
| int GameApi::MainLoopApi::Event::button =-1 |
◆ ch
| int GameApi::MainLoopApi::Event::ch =-1 |
◆ cursor_pos
| PT GameApi::MainLoopApi::Event::cursor_pos ={-1} |
◆ drag_drop_filename
| std::string GameApi::MainLoopApi::Event::drag_drop_filename ="" |
◆ joy0_axis0
| int GameApi::MainLoopApi::Event::joy0_axis0 =0 |
◆ joy0_axis1
| int GameApi::MainLoopApi::Event::joy0_axis1 =0 |
◆ joy0_axis2
| int GameApi::MainLoopApi::Event::joy0_axis2 =0 |
◆ joy0_axis3
| int GameApi::MainLoopApi::Event::joy0_axis3 =0 |
◆ joy0_axis4
| int GameApi::MainLoopApi::Event::joy0_axis4 =0 |
◆ joy0_ball0
| int GameApi::MainLoopApi::Event::joy0_ball0 = 0 |
◆ joy0_ball1
| int GameApi::MainLoopApi::Event::joy0_ball1 = 0 |
◆ joy0_button0
| bool GameApi::MainLoopApi::Event::joy0_button0 =false |
◆ joy0_button1
| bool GameApi::MainLoopApi::Event::joy0_button1 =false |
◆ joy0_button2
| bool GameApi::MainLoopApi::Event::joy0_button2 =false |
◆ joy0_button3
| bool GameApi::MainLoopApi::Event::joy0_button3 =false |
◆ joy0_current_axis
| int GameApi::MainLoopApi::Event::joy0_current_axis =0 |
◆ joy1_axis0
| int GameApi::MainLoopApi::Event::joy1_axis0 =0 |
◆ joy1_axis1
| int GameApi::MainLoopApi::Event::joy1_axis1 =0 |
◆ joy1_axis2
| int GameApi::MainLoopApi::Event::joy1_axis2 =0 |
◆ joy1_axis3
| int GameApi::MainLoopApi::Event::joy1_axis3 =0 |
◆ joy1_axis4
| int GameApi::MainLoopApi::Event::joy1_axis4 =0 |
◆ joy1_ball0
| int GameApi::MainLoopApi::Event::joy1_ball0 = 0 |
◆ joy1_ball1
| int GameApi::MainLoopApi::Event::joy1_ball1 = 0 |
◆ joy1_button0
| bool GameApi::MainLoopApi::Event::joy1_button0 =false |
◆ joy1_button1
| bool GameApi::MainLoopApi::Event::joy1_button1 =false |
◆ joy1_button2
| bool GameApi::MainLoopApi::Event::joy1_button2 =false |
◆ joy1_button3
| bool GameApi::MainLoopApi::Event::joy1_button3 =false |
◆ joy1_current_axis
| int GameApi::MainLoopApi::Event::joy1_current_axis =0 |
◆ last
| bool GameApi::MainLoopApi::Event::last =false |
◆ mouse_wheel_y
| int GameApi::MainLoopApi::Event::mouse_wheel_y =0 |
◆ repeat
| int GameApi::MainLoopApi::Event::repeat = 0 |
◆ type
| int GameApi::MainLoopApi::Event::type =-1 |
The documentation for this struct was generated from the following file: