#include <GameApi.hh>
◆ bump
| std::string GameApi::MaterialDef::bump |
| float GameApi::MaterialDef::d |
◆ illum
| int GameApi::MaterialDef::illum |
◆ Ka_x
| float GameApi::MaterialDef::Ka_x |
◆ Ka_y
| float GameApi::MaterialDef::Ka_y |
◆ Ka_z
| float GameApi::MaterialDef::Ka_z |
◆ Kd_x
| float GameApi::MaterialDef::Kd_x |
◆ Kd_y
| float GameApi::MaterialDef::Kd_y |
◆ Kd_z
| float GameApi::MaterialDef::Kd_z |
◆ Ke_x
| float GameApi::MaterialDef::Ke_x |
◆ Ke_y
| float GameApi::MaterialDef::Ke_y |
◆ Ke_z
| float GameApi::MaterialDef::Ke_z |
◆ Ks_x
| float GameApi::MaterialDef::Ks_x |
◆ Ks_y
| float GameApi::MaterialDef::Ks_y |
◆ Ks_z
| float GameApi::MaterialDef::Ks_z |
◆ map_bump
| std::string GameApi::MaterialDef::map_bump |
◆ map_d
| std::string GameApi::MaterialDef::map_d |
◆ map_Ka
| std::string GameApi::MaterialDef::map_Ka |
◆ map_Kd
| std::string GameApi::MaterialDef::map_Kd |
◆ material_name
| std::string GameApi::MaterialDef::material_name |
◆ Ni
| float GameApi::MaterialDef::Ni |
◆ Ns
| float GameApi::MaterialDef::Ns |
◆ Tr
| float GameApi::MaterialDef::Tr |
The documentation for this struct was generated from the following file: