GameApi 28
Library used by GameApi Builder tool
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PointAttribute Class Reference

#include <ShaderExpr.hh>

Inheritance diagram for PointAttribute:
Collaboration diagram for PointAttribute:

Public Member Functions

 PointAttribute (FaceCollection *coll, int id_x, int id_y, int id_z, std::string name)
std::string Context () const
Point Value () const
std::string Expr (std::string varname) const
virtual void CollectIds (std::vector< int > &vec) const
Public Member Functions inherited from ShaderExpr
void SetVertex (ChooseVertex v)
void SetFragment (ChooseFragment f)
ChooseVertex GetVertex () const
ChooseFragment GetFragment () const
int GetFace () const
int GetPoint () const
std::string uniquename () const

Constructor & Destructor Documentation

◆ PointAttribute()

PointAttribute::PointAttribute ( FaceCollection * coll,
int id_x,
int id_y,
int id_z,
std::string name )
inline

Member Function Documentation

◆ CollectIds()

virtual void PointAttribute::CollectIds ( std::vector< int > & vec) const
inlinevirtual

Implements Point3Shader.

◆ Context()

std::string PointAttribute::Context ( ) const
inlinevirtual

Implements Point3Shader.

◆ Expr()

std::string PointAttribute::Expr ( std::string varname) const
inlinevirtual

Implements Point3Shader.

◆ Value()

Point PointAttribute::Value ( ) const
inlinevirtual

Implements Point3Shader.


The documentation for this class was generated from the following file: