#include <ShaderExpr.hh>
◆ PointAttribute()
| PointAttribute::PointAttribute |
( |
FaceCollection * | coll, |
|
|
int | id_x, |
|
|
int | id_y, |
|
|
int | id_z, |
|
|
std::string | name ) |
|
inline |
◆ CollectIds()
| virtual void PointAttribute::CollectIds |
( |
std::vector< int > & | vec | ) |
const |
|
inlinevirtual |
◆ Context()
| std::string PointAttribute::Context |
( |
| ) |
const |
|
inlinevirtual |
◆ Expr()
| std::string PointAttribute::Expr |
( |
std::string | varname | ) |
const |
|
inlinevirtual |
◆ Value()
| Point PointAttribute::Value |
( |
| ) |
const |
|
inlinevirtual |
The documentation for this class was generated from the following file: