GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
tinygltf::Buffer Struct Reference

#include <tiny_gltf.h>

Collaboration diagram for tinygltf::Buffer:

Public Member Functions

 Buffer ()=default
bool operator== (const Buffer &) const

Public Attributes

std::string name
std::vector< unsigned char, ::GameApiAllocator< unsigned char > > data
std::string uri
Value extras
ExtensionMap extensions
std::string extras_json_string
std::string extensions_json_string

Constructor & Destructor Documentation

◆ Buffer()

tinygltf::Buffer::Buffer ( )
default
Here is the caller graph for this function:

Member Function Documentation

◆ operator==()

bool tinygltf::Buffer::operator== ( const Buffer & ) const

Member Data Documentation

◆ data

std::vector<unsigned char, ::GameApiAllocator<unsigned char> > tinygltf::Buffer::data

◆ extensions

ExtensionMap tinygltf::Buffer::extensions

◆ extensions_json_string

std::string tinygltf::Buffer::extensions_json_string

◆ extras

Value tinygltf::Buffer::extras

◆ extras_json_string

std::string tinygltf::Buffer::extras_json_string

◆ name

std::string tinygltf::Buffer::name

◆ uri

std::string tinygltf::Buffer::uri

The documentation for this struct was generated from the following file: