GameApi 28
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tinygltf::Mesh Struct Reference

#include <tiny_gltf.h>

Collaboration diagram for tinygltf::Mesh:

Public Member Functions

 Mesh ()=default
bool operator== (const Mesh &) const

Public Attributes

std::string name
std::vector< Primitive > primitives
std::vector< double > weights
ExtensionMap extensions
Value extras
std::string extras_json_string
std::string extensions_json_string

Constructor & Destructor Documentation

◆ Mesh()

tinygltf::Mesh::Mesh ( )
default
Here is the caller graph for this function:

Member Function Documentation

◆ operator==()

bool tinygltf::Mesh::operator== ( const Mesh & ) const

Member Data Documentation

◆ extensions

ExtensionMap tinygltf::Mesh::extensions

◆ extensions_json_string

std::string tinygltf::Mesh::extensions_json_string

◆ extras

Value tinygltf::Mesh::extras

◆ extras_json_string

std::string tinygltf::Mesh::extras_json_string

◆ name

std::string tinygltf::Mesh::name

◆ primitives

std::vector<Primitive> tinygltf::Mesh::primitives

◆ weights

std::vector<double> tinygltf::Mesh::weights

The documentation for this struct was generated from the following file: