GameApi 28
Library used by GameApi Builder tool
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vr::DriverDirectMode_FrameTiming Struct Reference

#include <openvr_mingw.h>

Public Attributes

uint32_t m_nSize
uint32_t m_nNumFramePresents
uint32_t m_nNumMisPresented
uint32_t m_nNumDroppedFrames
uint32_t m_nReprojectionFlags

Detailed Description

Frame timing data provided by direct mode drivers.

Member Data Documentation

◆ m_nNumDroppedFrames

uint32_t vr::DriverDirectMode_FrameTiming::m_nNumDroppedFrames

◆ m_nNumFramePresents

uint32_t vr::DriverDirectMode_FrameTiming::m_nNumFramePresents

◆ m_nNumMisPresented

uint32_t vr::DriverDirectMode_FrameTiming::m_nNumMisPresented

◆ m_nReprojectionFlags

uint32_t vr::DriverDirectMode_FrameTiming::m_nReprojectionFlags

◆ m_nSize

uint32_t vr::DriverDirectMode_FrameTiming::m_nSize

The documentation for this struct was generated from the following file: