GameApi 28
Library used by GameApi Builder tool
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Frame Class Referenceabstract

#include <GraphI.hh>

Inheritance diagram for Frame:

Public Types

enum  ETypes { EBDCalvinSprites =1 }

Public Member Functions

virtual ~Frame ()
virtual void execute (MainLoopEnv &e)=0
virtual int get_type () const =0
template<class T>
T * dyn_cast (Frame *f, int type)

Member Enumeration Documentation

◆ ETypes

Enumerator
EBDCalvinSprites 

Constructor & Destructor Documentation

◆ ~Frame()

virtual Frame::~Frame ( )
inlinevirtual

Member Function Documentation

◆ dyn_cast()

template<class T>
T * Frame::dyn_cast ( Frame * f,
int type )
inline
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◆ execute()

virtual void Frame::execute ( MainLoopEnv & e)
pure virtual

Implemented in BDCalvinSprites.

◆ get_type()

virtual int Frame::get_type ( ) const
pure virtual

Implemented in BDCalvinSprites.

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The documentation for this class was generated from the following file: