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GameApi 28
Library used by GameApi Builder tool
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Classes | |
| struct | PENDING_LOADS |
| struct | FINISHED_LOADS |
Functions | |
| bool | file_exists (std::string filename) |
| void | g_load_cb (void *data) |
| GameApi::ASyncVec * | g_convert (std::vector< unsigned char, GameApiAllocator< unsigned char > > *vec) |
Variables | |
| IMPORT std::string | g_store_directory |
| std::vector< PENDING_LOADS * > | g_loads |
| std::vector< FINISHED_LOADS > | g_finished |
| std::string | gameapi_homepageurl |
| bool file_exists | ( | std::string | filename | ) |
| GameApi::ASyncVec * g_convert | ( | std::vector< unsigned char, GameApiAllocator< unsigned char > > * | vec | ) |
| void g_load_cb | ( | void * | data | ) |

| std::vector<FINISHED_LOADS> g_finished |
| std::vector<PENDING_LOADS*> g_loads |
| IMPORT std::string g_store_directory |
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extern |