#include <GraphI.hh>
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| virtual | ~ASyncVec () |
| virtual const unsigned char & | operator[] (int i) const =0 |
| virtual int | size () const =0 |
| virtual const unsigned char * | begin () const =0 |
| virtual const unsigned char * | end () const =0 |
| virtual void | del ()=0 |
◆ ~ASyncVec()
| virtual GameApi::ASyncVec::~ASyncVec |
( |
| ) |
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inlinevirtual |
◆ begin()
| virtual const unsigned char * GameApi::ASyncVec::begin |
( |
| ) |
const |
|
pure virtual |
◆ del()
| virtual void GameApi::ASyncVec::del |
( |
| ) |
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pure virtual |
◆ end()
| virtual const unsigned char * GameApi::ASyncVec::end |
( |
| ) |
const |
|
pure virtual |
◆ operator[]()
| virtual const unsigned char & GameApi::ASyncVec::operator[] |
( |
int | i | ) |
const |
|
pure virtual |
◆ size()
| virtual int GameApi::ASyncVec::size |
( |
| ) |
const |
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pure virtual |
The documentation for this class was generated from the following file: