GameApi 28
Library used by GameApi Builder tool
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GameApi_tex.cc File Reference
#include "GameApi_h.hh"
#include "GameApi_low.hh"
#include <iomanip>
#include "EffectI.hh"
Include dependency graph for GameApi_tex.cc:

Classes

struct  TXIDCACHE
class  KeyPrepare
class  GrabToServer
class  PBOImpl
class  UnpackPBO
class  PboBitmap
class  PBOTextureID

Functions

IMPORT void ProgressBar (int num, int val, int max, std::string label)
IMPORT void InstallProgress (int num, std::string label, int max=15)
GameApi::TXID find_txid (std::string label)
void send_grab_to_server (std::vector< unsigned char > data, int id, int num)
void SaveImage (std::vector< unsigned char > &res, BufferRef ref)

Variables

std::vector< TXIDCACHE > idcache
int gameapi_id

Function Documentation

◆ find_txid()

GameApi::TXID find_txid ( std::string label)

◆ InstallProgress()

IMPORT void InstallProgress ( int num,
std::string label,
int max = 15 )

◆ ProgressBar()

IMPORT void ProgressBar ( int num,
int val,
int max,
std::string label )

std::cout << "ProgressBar: '" << num << " " << label << " " << val << " " << max << "'" << std::endl;

◆ SaveImage()

void SaveImage ( std::vector< unsigned char > & res,
BufferRef ref )

◆ send_grab_to_server()

void send_grab_to_server ( std::vector< unsigned char > data,
int id,
int num )
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Variable Documentation

◆ gameapi_id

int gameapi_id
extern

◆ idcache

std::vector<TXIDCACHE> idcache