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GameApi 28
Library used by GameApi Builder tool
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Classes | |
| struct | TXIDCACHE |
| class | KeyPrepare |
| class | GrabToServer |
| class | PBOImpl |
| class | UnpackPBO |
| class | PboBitmap |
| class | PBOTextureID |
Functions | |
| IMPORT void | ProgressBar (int num, int val, int max, std::string label) |
| IMPORT void | InstallProgress (int num, std::string label, int max=15) |
| GameApi::TXID | find_txid (std::string label) |
| void | send_grab_to_server (std::vector< unsigned char > data, int id, int num) |
| void | SaveImage (std::vector< unsigned char > &res, BufferRef ref) |
Variables | |
| std::vector< TXIDCACHE > | idcache |
| int | gameapi_id |
| GameApi::TXID find_txid | ( | std::string | label | ) |
| IMPORT void InstallProgress | ( | int | num, |
| std::string | label, | ||
| int | max = 15 ) |
| IMPORT void ProgressBar | ( | int | num, |
| int | val, | ||
| int | max, | ||
| std::string | label ) |
std::cout << "ProgressBar: '" << num << " " << label << " " << val << " " << max << "'" << std::endl;
| void SaveImage | ( | std::vector< unsigned char > & | res, |
| BufferRef | ref ) |
| void send_grab_to_server | ( | std::vector< unsigned char > | data, |
| int | id, | ||
| int | num ) |

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extern |
| std::vector<TXIDCACHE> idcache |