9template<
class A,
class B>
20template<
class I,
class T>
161 return std::make_pair(0,
NumFaces());
192 virtual std::string
name()
const=0;
198 virtual void Faces(std::vector<Point> &vec)=0;
199 virtual void Normal(std::vector<Vector> &vec)=0;
200 virtual void Color(std::vector<unsigned int> &vec)=0;
201 virtual void Tex(std::vector<Point2d> &vec)=0;
202 virtual void Tex3(std::vector<float> &vec)=0;
203 virtual void Joints(std::vector<VEC4> &vec)=0;
204 virtual void Weights(std::vector<VEC4> &vec)=0;
207 virtual void Indices(std::vector<int> &vec)=0;
215 virtual std::string
name()
const=0;
219 virtual bool Ready()
const {
return true; }
234 virtual float Attrib(
int face,
int point,
int id)
const=0;
235 virtual int AttribI(
int face,
int point,
int id)
const=0;
236 virtual unsigned int Color(
int face,
int point)
const=0;
238 virtual float TexCoord3(
int face,
int point)
const {
return 0.0; }
239 virtual VEC4 Joints(
int face,
int point)
const {
VEC4 v; v.
x = 0.0; v.
y = 0.0; v.
z = 0.0; v.
w = 0.0;
return v; }
240 virtual VEC4 Weights(
int face,
int point)
const {
VEC4 v; v.
x = 0.0; v.
y = 0.0; v.
z = 0.0; v.
w = 0.0;
return v; }
241 virtual float LightAmount(
int face,
int point)
const {
return 0.5; }
249 return std::make_pair(0,
NumFaces()); }
253 virtual float EndAttrib(
int face,
int point,
int id)
const {
return Attrib(face, point,
id); }
255 virtual unsigned int EndColor(
int face,
int point)
const {
return Color(face,point); }
313 virtual unsigned int LineColor(
int line,
int point)
const {
return 0xffffffff; }
VA_ComponentType
Definition EffectI.hh:90
@ VA_UBYTE
Definition EffectI.hh:92
@ VA_FLOAT
Definition EffectI.hh:97
@ VA_SHORT
Definition EffectI.hh:93
@ VA_DOUBLE
Definition EffectI.hh:98
@ VA_USHORT
Definition EffectI.hh:94
@ VA_INT
Definition EffectI.hh:95
@ VA_UINT
Definition EffectI.hh:96
@ VA_BYTE
Definition EffectI.hh:91
@ VA_INVALID
Definition EffectI.hh:99
float FaceCollection_TexCoord3(FaceCollection *coll, int face, float u, float v)
std::tuple< int, float, float > FaceCollection_PickRandomPoint_areasensitive(FaceCollection *coll)
float FaceCollection_CalculateFaceArea(FaceCollection *coll, int face)
unsigned int FaceCollection_Color(FaceCollection *coll, int face, float u, float v)
VertexArrayEnum
Definition EffectI.hh:77
@ VA_Joints_0
Definition EffectI.hh:84
@ VA_Weights_0
Definition EffectI.hh:86
@ VA_TexCoord_0
Definition EffectI.hh:80
@ VA_Position
Definition EffectI.hh:78
@ VA_TexCoord_1
Definition EffectI.hh:81
@ VA_Joints_1
Definition EffectI.hh:85
@ VA_Color_0
Definition EffectI.hh:82
@ VA_Color_1
Definition EffectI.hh:83
@ VA_Normal
Definition EffectI.hh:79
@ VA_Weights_1
Definition EffectI.hh:87
Vector FaceCollection_Normal(FaceCollection *coll, int face, float u, float v)
Point2d FaceCollection_TexCoord(FaceCollection *coll, int face, float u, float v)
Point FaceCollection_FacePoint(FaceCollection *coll, int face, float u, float v)
std::tuple< int, Point, float, float > FaceCollection_IntersectFace(FaceCollection *coll, Point start_pos, Vector ray_dir)
void stackTrace()
Definition GameApi_bm.cc:746
Definition compiled_tests.cpp:1189
virtual ~Array()
Definition EffectI.hh:24
virtual I Size() const =0
Definition EffectI.hh:280
virtual int Attached(int face, int point) const =0
virtual ~Attach()
Definition EffectI.hh:282
Definition compiled_tests.cpp:1200
virtual ~CurveIn2d()
Definition EffectI.hh:43
virtual ~CurveIn3d()
Definition EffectI.hh:51
virtual ~Curve()
Definition EffectI.hh:32
Definition EffectI.hh:137
virtual void Collect(CollectVisitor &vis)=0
virtual int NumObjects() const
Definition EffectI.hh:159
virtual int FaceTexture(int face) const
Definition EffectI.hh:166
virtual std::pair< int, int > GetObject(int o) const
Definition EffectI.hh:160
virtual void GenTexture(int num)
Definition EffectI.hh:164
virtual Vertex Face(int face, int point) const =0
virtual ~FaceCollection2()
Definition EffectI.hh:139
virtual int NumTextures() const
Definition EffectI.hh:163
virtual BufferRef TextureBuf(int num) const
Definition EffectI.hh:165
virtual int NumFaces() const =0
virtual int NumPoints(int face) const =0
virtual void HeavyPrepare()=0
Definition EffectI.hh:212
virtual BufferRef TextureBuf(int num) const
Definition EffectI.hh:264
virtual ~FaceCollection()
Definition EffectI.hh:214
virtual void SetDoneCount(int i)
Definition EffectI.hh:221
virtual bool has_skeleton() const
Definition EffectI.hh:230
virtual bool has_attrib() const
Definition EffectI.hh:227
virtual VEC4 Joints(int face, int point) const
Definition EffectI.hh:239
virtual Vector PointNormal(int face, int point) const =0
virtual bool has_normal() const
Definition EffectI.hh:226
virtual Point FacePoint(int face, int point) const =0
virtual BBOX GetBoundingBox(bool &success) const
Definition EffectI.hh:267
virtual float EndTexCoord3(int face, int point) const
Definition EffectI.hh:257
virtual Point2d EndTexCoord(int face, int point) const
Definition EffectI.hh:256
virtual bool has_color() const
Definition EffectI.hh:228
virtual bool has_texcoord() const
Definition EffectI.hh:229
virtual bool Ready() const
Definition EffectI.hh:219
virtual int NumObjects() const
Definition EffectI.hh:245
virtual bool HasBatchMap() const
Definition EffectI.hh:271
virtual bool ReadyToPrepare() const
Definition EffectI.hh:216
virtual float EndAttrib(int face, int point, int id) const
Definition EffectI.hh:253
virtual float StartTime() const
Definition EffectI.hh:259
virtual void HeavyPrepare()=0
virtual std::string name() const =0
virtual float LightAmount(int face, int point) const
Definition EffectI.hh:241
virtual FaceBufferRef BatchMap(int start_face, int end_face) const
Definition EffectI.hh:272
virtual bool IsMatrixElem() const
Definition EffectI.hh:269
virtual int FaceTexture(int face) const
Definition EffectI.hh:265
virtual std::pair< int, int > GetObject(int o) const
Definition EffectI.hh:248
virtual float Attrib(int face, int point, int id) const =0
virtual unsigned int Color(int face, int point) const =0
virtual int EndAttribI(int face, int point, int id) const
Definition EffectI.hh:254
virtual VEC4 Weights(int face, int point) const
Definition EffectI.hh:240
virtual int NumPoints(int face) const =0
virtual Point2d TexCoord(int face, int point) const =0
virtual void PrepareDone()
Definition EffectI.hh:222
virtual int NumFaces() const =0
virtual void Collect(CollectVisitor &vis)=0
virtual void GenTexture(int num)
Definition EffectI.hh:263
virtual Vector EndPointNormal(int face, int point) const
Definition EffectI.hh:252
virtual unsigned int EndColor(int face, int point) const
Definition EffectI.hh:255
virtual float TexCoord3(int face, int point) const
Definition EffectI.hh:238
virtual int NumTextures() const
Definition EffectI.hh:262
virtual Point EndFacePoint(int face, int point) const
Definition EffectI.hh:251
virtual bool IsTransparent() const
Definition EffectI.hh:243
virtual int AttribI(int face, int point, int id) const =0
virtual float Duration() const
Definition EffectI.hh:260
A Domain
Definition EffectI.hh:13
virtual ~Function()
Definition EffectI.hh:16
virtual B Index(A a) const =0
B CoDomain
Definition EffectI.hh:14
Definition EffectI.hh:305
virtual unsigned int LineColor(int line, int point) const
Definition EffectI.hh:313
virtual void Collect(CollectVisitor &vis)=0
virtual unsigned int EndLineColor(int line, int point) const
Definition EffectI.hh:316
virtual Point EndLinePoint(int line, int point) const
Definition EffectI.hh:315
virtual ~LineCollection()
Definition EffectI.hh:307
virtual void HeavyPrepare()=0
virtual void Prepare()
Definition EffectI.hh:310
virtual int NumLines() const =0
virtual Point LinePoint(int line, int point) const =0
Definition EffectI.hh:189
virtual void Collect(CollectVisitor &vis)=0
virtual int NumFaces() const =0
virtual void Indices(std::vector< int > &vec)=0
virtual void Faces(std::vector< Point > &vec)=0
virtual void Joints(std::vector< VEC4 > &vec)=0
virtual int NumVertices() const =0
virtual void Tex(std::vector< Point2d > &vec)=0
virtual void Weights(std::vector< VEC4 > &vec)=0
virtual ~MutableFaceCollection()
Definition EffectI.hh:191
virtual void HeavyPrepare()=0
virtual void Normal(std::vector< Vector > &vec)=0
virtual std::string name() const =0
virtual void Color(std::vector< unsigned int > &vec)=0
virtual void Tex3(std::vector< float > &vec)=0
Definition VectorTools.hh:119
float w
Definition VectorTools.hh:121
float y
Definition VectorTools.hh:121
float x
Definition VectorTools.hh:121
float z
Definition VectorTools.hh:121
Definition VectorTools.hh:125
virtual void prepare(int i)=0
virtual void update(int i)=0
virtual ~VertexArrayDyn()
Definition EffectI.hh:70
Definition EffectI.hh:102
virtual int NumIndices() const =0
virtual ~VertexArrays()
Definition EffectI.hh:104
virtual VA_ComponentType IndicesComponentType() const =0
virtual unsigned char * Indices() const =0
virtual size_t Stride(VertexArrayEnum i) const =0
virtual void Collect(CollectVisitor &vis)=0
virtual void * Attrib(VertexArrayEnum i) const =0
virtual int ComponentCount(VertexArrayEnum i) const =0
virtual std::string enabled() const =0
virtual VA_ComponentType ComponentType(VertexArrayEnum i) const =0
virtual int Num(VertexArrayEnum i) const =0
virtual void HeavyPrepare()=0
float start_y
Definition EffectI.hh:59
float end_z
Definition EffectI.hh:62
float start_x
Definition EffectI.hh:57
float end_x
Definition EffectI.hh:58
float start_z
Definition EffectI.hh:61
float end_y
Definition EffectI.hh:60
unsigned int * buffer
Definition Buffer.hh:33
Definition EffectI.hh:171
unsigned char * indices_char
Definition EffectI.hh:175
unsigned int * color
Definition EffectI.hh:182
int numfaces
Definition EffectI.hh:172
Point * texcoords
Definition EffectI.hh:183
Vector * pointnormal
Definition EffectI.hh:181
unsigned short * indices_short
Definition EffectI.hh:176
VEC4 * joints
Definition EffectI.hh:184
unsigned int * indices_int
Definition EffectI.hh:177
Point * facepoint2
Definition EffectI.hh:180
VEC4 * weights
Definition EffectI.hh:185
Point * facepoint
Definition EffectI.hh:179
int numvertices
Definition EffectI.hh:173
Definition EffectI.hh:144
float texcoord3
Definition EffectI.hh:150
unsigned int color
Definition EffectI.hh:148
Vector pointnormal
Definition EffectI.hh:147
VEC4 joint
Definition EffectI.hh:151
Point2d texcoord
Definition EffectI.hh:149
Point end_facepoint
Definition EffectI.hh:146
VEC4 weight
Definition EffectI.hh:152
Point facepoint
Definition EffectI.hh:145
Definition VectorTools.hh:910
num
Definition view.php:2821