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GameApi 28
Library used by GameApi Builder tool
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Classes | |
| class | ZeroIntFetcher |
| class | SubmitML |
| class | PoseMovement |
| class | HMDProjection |
| class | HMDRequestPresentingCallback |
| class | HMDStateIntFetcher |
Functions | |
| EXPORT void | check_vr_compositor_init () |
Variables | |
| IMPORT bool | g_vr_enable = false |
| IMPORT int | g_vr_device_id = 0 |
| Matrix | g_last_resize |
| float | eye_scale =1.0 |
| bool | g_use_vr = false |
| vr::IVRSystem * | hmd = 0 |
| Matrix | hmd_pose = Matrix::Identity() |
| Matrix | hmd_left_view_matrix = Matrix::Identity() |
| Matrix | hmd_right_view_matrix = Matrix::Identity() |
| bool | vr_pose_not_active =false |
| EXPORT void check_vr_compositor_init | ( | ) |
| float eye_scale =1.0 |
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extern |
| bool g_use_vr = false |
| IMPORT int g_vr_device_id = 0 |
| IMPORT bool g_vr_enable = false |
| vr::IVRSystem* hmd = 0 |
| Matrix hmd_left_view_matrix = Matrix::Identity() |
| Matrix hmd_pose = Matrix::Identity() |
| Matrix hmd_right_view_matrix = Matrix::Identity() |
| bool vr_pose_not_active =false |