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GameApi 28
Library used by GameApi Builder tool
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Go to the source code of this file.
Classes | |
| struct | PolyPriv |
| struct | SpritePriv |
| class | GameRunner |
Functions | |
| ArrayRender * | FindRender (GameApi::Env &e, int bm_id) |
| Sprite * | sprite_from_handle (GameApi::Env &e, SpritePriv &env, BitmapHandle *handle, int bbm_choose=-1) |
| StateBitmaps * | PrepareFaceCollPolyHandle (FaceCollPolyHandle *handle, int bbm_choose) |
| ArrayRender * FindRender | ( | GameApi::Env & | e, |
| int | bm_id ) |
| StateBitmaps * PrepareFaceCollPolyHandle | ( | FaceCollPolyHandle * | handle, |
| int | bbm_choose ) |

| Sprite * sprite_from_handle | ( | GameApi::Env & | e, |
| SpritePriv & | env, | ||
| BitmapHandle * | handle, | ||
| int | bbm_choose = -1 ) |
