GameApi 28
Library used by GameApi Builder tool
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GameRunner.hh File Reference
#include "Serialize.hh"
#include "Graph.hh"
#include "GameApi.hh"
#include "State.hh"
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Classes

struct  PolyPriv
struct  SpritePriv
class  GameRunner

Functions

ArrayRender * FindRender (GameApi::Env &e, int bm_id)
Sprite * sprite_from_handle (GameApi::Env &e, SpritePriv &env, BitmapHandle *handle, int bbm_choose=-1)
StateBitmaps * PrepareFaceCollPolyHandle (FaceCollPolyHandle *handle, int bbm_choose)

Function Documentation

◆ FindRender()

ArrayRender * FindRender ( GameApi::Env & e,
int bm_id )

◆ PrepareFaceCollPolyHandle()

StateBitmaps * PrepareFaceCollPolyHandle ( FaceCollPolyHandle * handle,
int bbm_choose )
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◆ sprite_from_handle()

Sprite * sprite_from_handle ( GameApi::Env & e,
SpritePriv & env,
BitmapHandle * handle,
int bbm_choose = -1 )
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