#include <State.hh>
◆ StateBitmaps()
◆ ~StateBitmaps()
| StateBitmaps::~StateBitmaps |
( |
| ) |
|
|
inline |
◆ GetMatrix()
| Matrix StateBitmaps::GetMatrix |
( |
int | framenum | ) |
const |
|
inline |
◆ GetRender()
◆ Prepare()
| void StateBitmaps::Prepare |
( |
| ) |
|
|
inline |
◆ Render()
| void StateBitmaps::Render |
( |
int | framenum | ) |
|
◆ SetMatrix()
| void StateBitmaps::SetMatrix |
( |
int | framenum, |
|
|
Matrix | m ) |
|
inline |
◆ SetTexture()
| void StateBitmaps::SetTexture |
( |
int | face, |
|
|
BufferRef | ref ) |
|
inline |
◆ bitmap
◆ colors
◆ normals
◆ tex
◆ texcoord
◆ texfaces
| Function<int,int>& StateBitmaps::texfaces |
The documentation for this struct was generated from the following files: