GameApi 28
Library used by GameApi Builder tool
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Pieces.cc File Reference
#include "Pieces.hh"
#include "GameApi_low.hh"
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Macros

#define NO_SDL_GLEXT

Functions

void PlainPiece (const Heights &h, const Color2 &c)
void glNormal3f_a (const Vector &v)
void glVertex3f_a (const Point &p, const Point &center)
void Cube (const Point &center, const Dir &d, const Color2 &c, const Size2 &s)
float TransformFloat (const float &f1, const float &f2, float starttime, float endtime, float time)
Color2 TransformColor (const Color2 &c1, const Color2 &c2, float starttime, float endtime, float time)
Point TransformPoint (const Point &p1, const Point &p2, float starttime, float endtime, float time)
Vector TransformVector (const Vector &p1, const Vector &p2, float starttime, float endtime, float time)
Color2 AnimColor (const TimedColor *color, int count, float time)

Macro Definition Documentation

◆ NO_SDL_GLEXT

#define NO_SDL_GLEXT

Function Documentation

◆ AnimColor()

Color2 AnimColor ( const TimedColor * color,
int count,
float time )
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◆ Cube()

void Cube ( const Point & center,
const Dir & d,
const Color2 & c,
const Size2 & s )

◆ glNormal3f_a()

void glNormal3f_a ( const Vector & v)

◆ glVertex3f_a()

void glVertex3f_a ( const Point & p,
const Point & center )
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◆ PlainPiece()

void PlainPiece ( const Heights & h,
const Color2 & c )
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◆ TransformColor()

Color2 TransformColor ( const Color2 & c1,
const Color2 & c2,
float starttime,
float endtime,
float time )
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◆ TransformFloat()

float TransformFloat ( const float & f1,
const float & f2,
float starttime,
float endtime,
float time )
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◆ TransformPoint()

Point TransformPoint ( const Point & p1,
const Point & p2,
float starttime,
float endtime,
float time )

◆ TransformVector()

Vector TransformVector ( const Vector & p1,
const Vector & p2,
float starttime,
float endtime,
float time )