52static const Heights zero = { 0.0, 0.0, 0.0, 0.0 };
53static const Color2 red = { 1.0, 0.0, 0.0, 1.0 };
54static const Color2 green = { 0.0, 1.0, 0.0, 1.0 };
55static const Color2 blue = { 0.0, 0.0, 1.0, 1.0 };
56static const Color2 white = { 1.0, 1.0, 1.0, 1.0 };
66static const int red_green_size =
sizeof(red_green) /
sizeof(
TimedColor);
73static const Size2 size100 =
79 float starttime,
float endtime,
float time);
83 float starttime,
float endtime,
float time);
86 float starttime,
float endtime,
float time);
89 float starttime,
float endtime,
float time);
void PlainPiece(const Heights &h, const Color2 &c)
Definition Pieces.cc:29
void Cube(const Point ¢er, const Dir &d, const Color2 &c, const Size2 &s)
Definition Pieces.cc:55
Color2 TransformColor(const Color2 &c1, const Color2 &c2, float starttime, float endtime, float time)
Definition Pieces.cc:131
Point TransformPoint(const Point &p1, const Point &p2, float starttime, float endtime, float time)
Definition Pieces.cc:145
float TransformFloat(const float &f1, const float &f2, float starttime, float endtime, float time)
Definition Pieces.cc:120
Color2 AnimColor(const TimedColor *color, int count, float time)
Definition Pieces.cc:172
Vector TransformVector(const Vector &p1, const Vector &p2, float starttime, float endtime, float time)
Definition Pieces.cc:158
Definition VectorTools.hh:125
background color
Definition gameapi_example.php:46
d
Definition meshpage.php:3895
int f2(char c)
Definition test.cpp:51
float t
Definition Pieces.hh:36
float b
Definition Pieces.hh:36
float r
Definition Pieces.hh:36
float g
Definition Pieces.hh:36
Vector u_z
Definition Pieces.hh:45
Vector u_y
Definition Pieces.hh:45
Vector u_x
Definition Pieces.hh:45
float tr
Definition Pieces.hh:30
float bl
Definition Pieces.hh:31
float tl
Definition Pieces.hh:29
float br
Definition Pieces.hh:32
float y
Definition Pieces.hh:49
float z
Definition Pieces.hh:49
float x
Definition Pieces.hh:49
float time
Definition Pieces.hh:40
const Color2 * c
Definition Pieces.hh:41