GameApi 28
Library used by GameApi Builder tool
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StateChange.hh File Reference
#include <vector>
#include "Effect.hh"
#include "VertexArray.hh"
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Classes

class  TimeRange< T >
class  DefaultTimeRange< T >
class  TimeRangeArray< T >
struct  SpherePos
struct  TorusPos
class  ITimeRangeArray
class  Renderer< T >
class  TimeRangeObjects
class  TRO< T >
class  TROArray
class  VArray

Functions

float EmptyOpenglFunc (int path, std::string name)

Function Documentation

◆ EmptyOpenglFunc()

float EmptyOpenglFunc ( int path,
std::string name )
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