GameApi 28
Library used by GameApi Builder tool
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Renderer< T > Class Template Referenceabstract

#include <Containment.hh>

Inheritance diagram for Renderer< T >:
Collaboration diagram for Renderer< T >:

Public Member Functions

virtual void Render () const =0
virtual void Tri (int num, Point p1, Point p2, Point p3)=0
virtual void Quad (int num, Point p1, Point p2, Point p3, Point p4)=0
Public Member Functions inherited from Function< T, FaceCollection * >
virtual ~Function ()
virtual FaceCollection * Index (T a) const=0
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< T, FaceCollection * >
typedef T Domain
typedef FaceCollection * CoDomain
Public Attributes inherited from Function< T, FaceCollection * >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Member Function Documentation

◆ Quad()

template<class T>
virtual void Renderer< T >::Quad ( int num,
Point p1,
Point p2,
Point p3,
Point p4 )
pure virtual

Implemented in GameApiRenderer.

◆ Render()

template<class T>
virtual void Renderer< T >::Render ( ) const
pure virtual

◆ Tri()

template<class T>
virtual void Renderer< T >::Tri ( int num,
Point p1,
Point p2,
Point p3 )
pure virtual

Implemented in GameApiRenderer.


The documentation for this class was generated from the following files: