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GameApi 28
Library used by GameApi Builder tool
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#include "Web.hh"#include "Graph.hh"#include "Effect.hh"#include "Equalizer.hh"#include <sys/types.h>#include <sys/stat.h>#include "GameApi_low.hh"
Macros | |
| #define | NO_SDL_GLEXT |
Functions | |
| void | SaveFrameAnim (FrameAnim &f, Low_SDL_Surface *screen, std::string &output, float delta_time_between_frames, float total_time) |
| void | SaveFrameAnimToFile (FrameAnim &f, Low_SDL_Surface *screen, std::string filename, float delta_time_between_frames, float total_time) |
| void | CreateFiles (Directory &d) |
| void | CreateFiles (Directory &d, std::string path) |
| void | CreateHtml () |
| #define NO_SDL_GLEXT |
| void CreateFiles | ( | Directory & | d | ) |

| void CreateFiles | ( | Directory & | d, |
| std::string | path ) |
| void CreateHtml | ( | ) |
ColorTriangle trimap(21,21,p1,p2,p3,c,c2);
| void SaveFrameAnim | ( | FrameAnim & | f, |
| Low_SDL_Surface * | screen, | ||
| std::string & | output, | ||
| float | delta_time_between_frames, | ||
| float | total_time ) |

| void SaveFrameAnimToFile | ( | FrameAnim & | f, |
| Low_SDL_Surface * | screen, | ||
| std::string | filename, | ||
| float | delta_time_between_frames, | ||
| float | total_time ) |
