GameApi 28
Library used by GameApi Builder tool
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Web.cc File Reference
#include "Web.hh"
#include "Graph.hh"
#include "Effect.hh"
#include "Equalizer.hh"
#include <sys/types.h>
#include <sys/stat.h>
#include "GameApi_low.hh"
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Macros

#define NO_SDL_GLEXT

Functions

void SaveFrameAnim (FrameAnim &f, Low_SDL_Surface *screen, std::string &output, float delta_time_between_frames, float total_time)
void SaveFrameAnimToFile (FrameAnim &f, Low_SDL_Surface *screen, std::string filename, float delta_time_between_frames, float total_time)
void CreateFiles (Directory &d)
void CreateFiles (Directory &d, std::string path)
void CreateHtml ()

Macro Definition Documentation

◆ NO_SDL_GLEXT

#define NO_SDL_GLEXT

Function Documentation

◆ CreateFiles() [1/2]

void CreateFiles ( Directory & d)
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◆ CreateFiles() [2/2]

void CreateFiles ( Directory & d,
std::string path )

◆ CreateHtml()

void CreateHtml ( )

ColorTriangle trimap(21,21,p1,p2,p3,c,c2);

◆ SaveFrameAnim()

void SaveFrameAnim ( FrameAnim & f,
Low_SDL_Surface * screen,
std::string & output,
float delta_time_between_frames,
float total_time )
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◆ SaveFrameAnimToFile()

void SaveFrameAnimToFile ( FrameAnim & f,
Low_SDL_Surface * screen,
std::string filename,
float delta_time_between_frames,
float total_time )
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