#include <GraphI.hh>
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| void | load_urls (GameApi::Env &e, std::string url, std::string homepage, bool nosize) |
| void | load_urls2 (GameApi::Env &e, std::string url, std::string homepage, bool nosize) |
| void | load_all_urls (GameApi::Env &e, std::vector< std::string > urls, std::string homepage) |
| GameApi::ASyncVec * | get_loaded_data (std::string url) const |
| void | set_callback (std::string url, void(*fptr)(void *), void *data) |
| void | rem_callback (std::string url) |
| int | count_callbacks () |
| void | print_callbacks () |
◆ count_callbacks()
| int ASyncLoader::count_callbacks |
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◆ get_loaded_data()
◆ load_all_urls()
| void ASyncLoader::load_all_urls |
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GameApi::Env & | e, |
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std::vector< std::string > | urls, |
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std::string | homepage ) |
◆ load_urls()
| void ASyncLoader::load_urls |
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GameApi::Env & | e, |
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std::string | url, |
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std::string | homepage, |
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bool | nosize ) |
◆ load_urls2()
| void ASyncLoader::load_urls2 |
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GameApi::Env & | e, |
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std::string | url, |
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std::string | homepage, |
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bool | nosize ) |
◆ print_callbacks()
| void ASyncLoader::print_callbacks |
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◆ rem_callback()
| void ASyncLoader::rem_callback |
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std::string | url | ) |
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◆ set_callback()
| void ASyncLoader::set_callback |
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std::string | url, |
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void(* | fptr )(void *), |
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void * | data ) |
The documentation for this class was generated from the following files: