GameApi 28
Library used by GameApi Builder tool
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ASyncLoader Class Reference

#include <GraphI.hh>

Public Member Functions

void load_urls (GameApi::Env &e, std::string url, std::string homepage, bool nosize)
void load_urls2 (GameApi::Env &e, std::string url, std::string homepage, bool nosize)
void load_all_urls (GameApi::Env &e, std::vector< std::string > urls, std::string homepage)
GameApi::ASyncVec * get_loaded_data (std::string url) const
void set_callback (std::string url, void(*fptr)(void *), void *data)
void rem_callback (std::string url)
int count_callbacks ()
void print_callbacks ()

Member Function Documentation

◆ count_callbacks()

int ASyncLoader::count_callbacks ( )

◆ get_loaded_data()

GameApi::ASyncVec * ASyncLoader::get_loaded_data ( std::string url) const

◆ load_all_urls()

void ASyncLoader::load_all_urls ( GameApi::Env & e,
std::vector< std::string > urls,
std::string homepage )

◆ load_urls()

void ASyncLoader::load_urls ( GameApi::Env & e,
std::string url,
std::string homepage,
bool nosize )
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◆ load_urls2()

void ASyncLoader::load_urls2 ( GameApi::Env & e,
std::string url,
std::string homepage,
bool nosize )
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◆ print_callbacks()

void ASyncLoader::print_callbacks ( )

◆ rem_callback()

void ASyncLoader::rem_callback ( std::string url)

◆ set_callback()

void ASyncLoader::set_callback ( std::string url,
void(* fptr )(void *),
void * data )

The documentation for this class was generated from the following files: