◆ AmbientOcculsionDistance()
| AmbientOcculsionDistance::AmbientOcculsionDistance |
( |
DistanceRenderable * | next, |
|
|
float | d, |
|
|
float | i ) |
|
inline |
◆ ao()
| float AmbientOcculsionDistance::ao |
( |
Point | pt, |
|
|
Vector | n, |
|
|
float | d, |
|
|
float | i ) const |
|
inline |
◆ color()
| unsigned int AmbientOcculsionDistance::color |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ distance()
| float AmbientOcculsionDistance::distance |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ normal()
| Vector AmbientOcculsionDistance::normal |
( |
Point | p | ) |
const |
|
inlinevirtual |
The documentation for this class was generated from the following file: