GameApi 28
Library used by GameApi Builder tool
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AmbientOcculsionDistance Class Reference
Inheritance diagram for AmbientOcculsionDistance:
Collaboration diagram for AmbientOcculsionDistance:

Public Member Functions

 AmbientOcculsionDistance (DistanceRenderable *next, float d, float i)
float ao (Point pt, Vector n, float d, float i) const
float distance (Point p) const
unsigned int color (Point p) const
Vector normal (Point p) const
Public Member Functions inherited from DistanceRenderable
virtual ~DistanceRenderable ()

Constructor & Destructor Documentation

◆ AmbientOcculsionDistance()

AmbientOcculsionDistance::AmbientOcculsionDistance ( DistanceRenderable * next,
float d,
float i )
inline

Member Function Documentation

◆ ao()

float AmbientOcculsionDistance::ao ( Point pt,
Vector n,
float d,
float i ) const
inline
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◆ color()

unsigned int AmbientOcculsionDistance::color ( Point p) const
inlinevirtual

Implements DistanceRenderable.

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◆ distance()

float AmbientOcculsionDistance::distance ( Point p) const
inlinevirtual

Implements DistanceRenderable.

◆ normal()

Vector AmbientOcculsionDistance::normal ( Point p) const
inlinevirtual

Implements DistanceRenderable.

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The documentation for this class was generated from the following file: