GameApi 28
Library used by GameApi Builder tool
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AnimBind Class Reference
Inheritance diagram for AnimBind:
Collaboration diagram for AnimBind:

Public Member Functions

 AnimBind (GameApi::PolygonApi *poly, GameApi::Env &e, GameApi::EveryApi &ev, GameApi::ML next, GameApi::MA anim, GameApi::MT material, float start_time, float end_time, int count)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void handle_event (MainLoopEvent &e)
void execute (MainLoopEnv &e)
std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ AnimBind()

AnimBind::AnimBind ( GameApi::PolygonApi * poly,
GameApi::Env & e,
GameApi::EveryApi & ev,
GameApi::ML next,
GameApi::MA anim,
GameApi::MT material,
float start_time,
float end_time,
int count )
inline

Member Function Documentation

◆ Collect()

void AnimBind::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

void AnimBind::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

void AnimBind::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void AnimBind::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

Here is the caller graph for this function:

◆ Prepare()

void AnimBind::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

std::vector< int > AnimBind::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: