#include <GraphI.hh>
◆ avail_content
◆ cullface
| bool MainLoopEnv::cullface =false |
◆ current_world
| World* MainLoopEnv::current_world = 0 |
◆ delta_time
| float MainLoopEnv::delta_time = 0.0 |
◆ depthfunc
◆ depthmask
◆ env
◆ f_shader_functions
| std::string MainLoopEnv::f_shader_functions |
◆ has_inverse
| bool MainLoopEnv::has_inverse =false |
◆ in_iMV
◆ in_MV
◆ in_N
◆ in_P
◆ in_POS
| float MainLoopEnv::in_POS = 0.0 |
◆ in_T
◆ is_2d
| bool MainLoopEnv::is_2d = false |
◆ screen_height
| int MainLoopEnv::screen_height = 600 |
◆ screen_width
| int MainLoopEnv::screen_width = 800 |
◆ screen_x
| int MainLoopEnv::screen_x = 0 |
◆ screen_y
| int MainLoopEnv::screen_y = 0 |
◆ sfo_id
| int MainLoopEnv::sfo_id =-1 |
◆ sh_array_texture
| int MainLoopEnv::sh_array_texture = 0 |
◆ sh_color
| int MainLoopEnv::sh_color = 0 |
◆ sh_texture
| int MainLoopEnv::sh_texture = 0 |
◆ sh_texture_2d
| int MainLoopEnv::sh_texture_2d = 0 |
◆ spotlight_id
| int MainLoopEnv::spotlight_id = 1 |
◆ time
| float MainLoopEnv::time = 0.0 |
◆ us_fragment_shader
| int MainLoopEnv::us_fragment_shader = -1 |
◆ us_vertex_shader
| int MainLoopEnv::us_vertex_shader = -1 |
◆ v_shader_functions
| std::string MainLoopEnv::v_shader_functions |
The documentation for this struct was generated from the following file: