GameApi 28
Library used by GameApi Builder tool
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AnimBox Class Reference

#include <Effect.hh>

Inheritance diagram for AnimBox:
Collaboration diagram for AnimBox:

Public Member Functions

 AnimBox (const BoxCollection &c, const BoxCollection &c2, float length)
int Size () const
float Length () const
void ChangeTime (float t)
Matrix Index (int box) const
Public Member Functions inherited from BoxCollection
virtual ~BoxCollection ()
int NumBoxes () const
Matrix BoxIndex (int box) const
Public Member Functions inherited from Array< int, Matrix >
virtual ~Array ()
Public Member Functions inherited from Function< int, Matrix >
virtual ~Function ()
virtual bool IsValid (I i) const=0
Public Member Functions inherited from Effect
virtual ~Effect ()

Additional Inherited Members

Public Types inherited from Function< int, Matrix >
typedef int Domain
typedef Matrix CoDomain
Public Attributes inherited from Function< int, Matrix >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ AnimBox()

AnimBox::AnimBox ( const BoxCollection & c,
const BoxCollection & c2,
float length )
inline

Member Function Documentation

◆ ChangeTime()

void AnimBox::ChangeTime ( float t)
inlinevirtual

Implements Effect.

Here is the caller graph for this function:

◆ Index()

Matrix AnimBox::Index ( int box) const
virtual

◆ Length()

float AnimBox::Length ( ) const
inlinevirtual

Implements Effect.

◆ Size()

int AnimBox::Size ( ) const
inlinevirtual

Implements Array< int, Matrix >.


The documentation for this class was generated from the following files: