GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
AnimFrameAnim Class Reference

#include <Effect.hh>

Inheritance diagram for AnimFrameAnim:
Collaboration diagram for AnimFrameAnim:

Public Member Functions

 AnimFrameAnim (Anim &a, ShaderFile &f, float length)
void Init ()
bool Frame (float time)
Public Member Functions inherited from FrameAnim
 FrameAnim (Render *render)
virtual ~FrameAnim ()
virtual float Time () const
virtual void Cleanup ()
virtual void PreFrame (float time)
virtual void PostFrame ()
virtual float XRot () const
virtual float YRot () const
virtual float ZRot () const
virtual float RotSpeed () const
Render * GetRender () const
void RenderOpenGl (const FaceCollection &col)
void RenderOpenGlLines (const LineCollection &col)
void RenderOpenGlPoly (const PointCollection &col)

Constructor & Destructor Documentation

◆ AnimFrameAnim()

AnimFrameAnim::AnimFrameAnim ( Anim & a,
ShaderFile & f,
float length )
inline

Member Function Documentation

◆ Frame()

bool AnimFrameAnim::Frame ( float time)
inlinevirtual

Implements FrameAnim.

◆ Init()

void AnimFrameAnim::Init ( )
inlinevirtual

Reimplemented from FrameAnim.


The documentation for this class was generated from the following file: