GameApi 28
Library used by GameApi Builder tool
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ArrayEffect Class Reference

#include <Effect.hh>

Inheritance diagram for ArrayEffect:
Collaboration diagram for ArrayEffect:

Public Member Functions

 ArrayEffect (Render *render)
float XRot () const
float YRot () const
float ZRot () const
void Init ()
bool Frame (float time)
Public Member Functions inherited from FrameAnim
 FrameAnim (Render *render)
virtual ~FrameAnim ()
virtual float Time () const
virtual void Cleanup ()
virtual void PreFrame (float time)
virtual void PostFrame ()
virtual float RotSpeed () const
Render * GetRender () const
void RenderOpenGl (const FaceCollection &col)
void RenderOpenGlLines (const LineCollection &col)
void RenderOpenGlPoly (const PointCollection &col)

Constructor & Destructor Documentation

◆ ArrayEffect()

ArrayEffect::ArrayEffect ( Render * render)
inline

Member Function Documentation

◆ Frame()

bool ArrayEffect::Frame ( float time)
virtual

Implements FrameAnim.

◆ Init()

void ArrayEffect::Init ( )
virtual

Reimplemented from FrameAnim.

◆ XRot()

float ArrayEffect::XRot ( ) const
inlinevirtual

Reimplemented from FrameAnim.

◆ YRot()

float ArrayEffect::YRot ( ) const
inlinevirtual

Reimplemented from FrameAnim.

◆ ZRot()

float ArrayEffect::ZRot ( ) const
inlinevirtual

Reimplemented from FrameAnim.


The documentation for this class was generated from the following files: