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GameApi 28
Library used by GameApi Builder tool
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Classes | |
| struct | SpriteCacheKey |
| struct | SpriteCacheData |
Public Member Functions | |
| BDCalvinSprites (GameApi::Env &e, GameApi::EveryApi &ev, GameApi::BM sprite_sheet) | |
| void | set_vec (std::vector< Sprite_InstData > *vec) |
| int | get_type () const |
| void | execute (MainLoopEnv &c) |
| void | handle_cache_key (const SpriteCacheKey &key) |
| SpriteCacheData * | find_cache_data (const SpriteCacheKey &key) |
| SpriteCacheKey | get_key (const Sprite_InstData &dt) |
| Public Member Functions inherited from Frame | |
| virtual | ~Frame () |
| template<class T> | |
| T * | dyn_cast (Frame *f, int type) |
Additional Inherited Members | |
| Public Types inherited from Frame | |
| enum | ETypes { EBDCalvinSprites =1 } |
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Implements Frame.
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inlinevirtual |
Implements Frame.
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