GameApi 28
Library used by GameApi Builder tool
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BindObjType Class Reference
Inheritance diagram for BindObjType:
Collaboration diagram for BindObjType:

Public Member Functions

 BindObjType (std::string name, GameApi::P obj, GameApi::MN move, GameApi::MT mat, float radius)
 ~BindObjType ()
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ BindObjType()

BindObjType::BindObjType ( std::string name,
GameApi::P obj,
GameApi::MN move,
GameApi::MT mat,
float radius )
inline

◆ ~BindObjType()

BindObjType::~BindObjType ( )
inline

Member Function Documentation

◆ Collect()

void BindObjType::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void BindObjType::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

virtual void BindObjType::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void BindObjType::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void BindObjType::Prepare ( )
inlinevirtual

Implements MainLoopItem.

Here is the caller graph for this function:

◆ shader_id()

virtual std::vector< int > BindObjType::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: