GameApi 28
Library used by GameApi Builder tool
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Block Class Reference
Inheritance diagram for Block:
Collaboration diagram for Block:

Public Member Functions

 Block (FaceCollection *coll, float pos_x, float pos_z, int x, int z, float delta_x, float delta_z)
virtual std::string name () const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
Point pos (int i) const
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
bool has_normal () const
virtual Vector PointNormal (int face, int point) const
bool has_attrib () const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
bool has_color () const
virtual unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
virtual float TexCoord3 (int face, int point) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ Block()

Block::Block ( FaceCollection * coll,
float pos_x,
float pos_z,
int x,
int z,
float delta_x,
float delta_z )
inline

Member Function Documentation

◆ Attrib()

virtual float Block::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

virtual int Block::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ Collect()

void Block::Collect ( CollectVisitor & vis)
inlinevirtual

Implements FaceCollection.

◆ Color()

virtual unsigned int Block::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FacePoint()

virtual Point Block::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ has_attrib()

bool Block::has_attrib ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_color()

bool Block::has_color ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_normal()

bool Block::has_normal ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ HeavyPrepare()

void Block::HeavyPrepare ( )
inlinevirtual

Implements FaceCollection.

◆ name()

virtual std::string Block::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

virtual int Block::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumPoints()

virtual int Block::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ PointNormal()

virtual Vector Block::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ pos()

Point Block::pos ( int i) const
inline
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◆ Prepare()

virtual void Block::Prepare ( )
inlinevirtual

Implements FaceCollection.

◆ TexCoord()

virtual Point2d Block::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ TexCoord3()

virtual float Block::TexCoord3 ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.


The documentation for this class was generated from the following file: