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GameApi 28
Library used by GameApi Builder tool
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#include <Effect.hh>


Additional Inherited Members | |
| Public Member Functions inherited from FaceCollection | |
| virtual | ~FaceCollection () |
| virtual std::string | name () const =0 |
| virtual bool | ReadyToPrepare () const |
| virtual void | Collect (CollectVisitor &vis)=0 |
| virtual void | HeavyPrepare ()=0 |
| virtual bool | Ready () const |
| virtual void | Prepare ()=0 |
| virtual void | SetDoneCount (int i) |
| virtual void | PrepareDone () |
| virtual int | NumFaces () const =0 |
| virtual int | NumPoints (int face) const =0 |
| virtual bool | has_normal () const |
| virtual bool | has_attrib () const |
| virtual bool | has_color () const |
| virtual bool | has_texcoord () const |
| virtual bool | has_skeleton () const |
| virtual Point | FacePoint (int face, int point) const =0 |
| virtual Vector | PointNormal (int face, int point) const =0 |
| virtual float | Attrib (int face, int point, int id) const =0 |
| virtual int | AttribI (int face, int point, int id) const =0 |
| virtual unsigned int | Color (int face, int point) const =0 |
| virtual Point2d | TexCoord (int face, int point) const =0 |
| virtual float | TexCoord3 (int face, int point) const |
| virtual VEC4 | Joints (int face, int point) const |
| virtual VEC4 | Weights (int face, int point) const |
| virtual float | LightAmount (int face, int point) const |
| virtual bool | IsTransparent () const |
| virtual int | NumObjects () const |
| virtual std::pair< int, int > | GetObject (int o) const |
| virtual Point | EndFacePoint (int face, int point) const |
| virtual Vector | EndPointNormal (int face, int point) const |
| virtual float | EndAttrib (int face, int point, int id) const |
| virtual int | EndAttribI (int face, int point, int id) const |
| virtual unsigned int | EndColor (int face, int point) const |
| virtual Point2d | EndTexCoord (int face, int point) const |
| virtual float | EndTexCoord3 (int face, int point) const |
| virtual float | StartTime () const |
| virtual float | Duration () const |
| virtual int | NumTextures () const |
| virtual void | GenTexture (int num) |
| virtual BufferRef | TextureBuf (int num) const |
| virtual int | FaceTexture (int face) const |
| virtual BBOX | GetBoundingBox (bool &success) const |
| virtual bool | IsMatrixElem () const |
| virtual bool | HasBatchMap () const |
| virtual FaceBufferRef | BatchMap (int start_face, int end_face) const |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
| Public Member Functions inherited from BooleanOps | |
| virtual | ~BooleanOps () |
| virtual bool | Inside (Point p) const |
| virtual | ~BooleanOps () |
| virtual bool | Inside (Point p) const |