GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
Bytestore_render Class Reference
Inheritance diagram for Bytestore_render:
Collaboration diagram for Bytestore_render:

Classes

struct  MapItem

Public Member Functions

 Bytestore_render (GameApi::Env &e, GameApi::EveryApi &ev, ByteStore &store, std::vector< MainLoopItem * > mls, std::string url, std::string homepage, float delta_x, float delta_y)
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void FirstFrame ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ Bytestore_render()

Bytestore_render::Bytestore_render ( GameApi::Env & e,
GameApi::EveryApi & ev,
ByteStore & store,
std::vector< MainLoopItem * > mls,
std::string url,
std::string homepage,
float delta_x,
float delta_y )
inline

Member Function Documentation

◆ Collect()

virtual void Bytestore_render::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

Here is the caller graph for this function:

◆ execute()

virtual void Bytestore_render::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ FirstFrame()

virtual void Bytestore_render::FirstFrame ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ handle_event()

virtual void Bytestore_render::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

Here is the caller graph for this function:

◆ HeavyPrepare()

virtual void Bytestore_render::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

Here is the caller graph for this function:

◆ Prepare()

virtual void Bytestore_render::Prepare ( )
inlinevirtual

Implements MainLoopItem.

Here is the caller graph for this function:

◆ shader_id()

virtual std::vector< int > Bytestore_render::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: