GameApi 28
Library used by GameApi Builder tool
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CollisionDetection Class Reference
Inheritance diagram for CollisionDetection:
Collaboration diagram for CollisionDetection:

Public Member Functions

 CollisionDetection (GameApi::EveryApi &ev, float player_size, float enemy_size, MainLoopItem *normal_game_screen, MainLoopItem *gameover_screen)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ CollisionDetection()

CollisionDetection::CollisionDetection ( GameApi::EveryApi & ev,
float player_size,
float enemy_size,
MainLoopItem * normal_game_screen,
MainLoopItem * gameover_screen )
inline

Member Function Documentation

◆ Collect()

void CollisionDetection::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void CollisionDetection::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

virtual void CollisionDetection::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void CollisionDetection::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void CollisionDetection::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > CollisionDetection::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: