GameApi 28
Library used by GameApi Builder tool
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CollisionGenKey Class Reference
Inheritance diagram for CollisionGenKey:
Collaboration diagram for CollisionGenKey:

Public Member Functions

 CollisionGenKey (MainLoopItem *curr, std::string obj1, std::string obj2, int key, float keypress_duration)
void handle_event (MainLoopEvent &e)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void execute (MainLoopEnv &e)
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual std::vector< int > shader_id ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ CollisionGenKey()

CollisionGenKey::CollisionGenKey ( MainLoopItem * curr,
std::string obj1,
std::string obj2,
int key,
float keypress_duration )
inline

Member Function Documentation

◆ Collect()

void CollisionGenKey::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

void CollisionGenKey::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

void CollisionGenKey::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void CollisionGenKey::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void CollisionGenKey::Prepare ( )
inlinevirtual

Implements MainLoopItem.


The documentation for this class was generated from the following file: