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GameApi 28
Library used by GameApi Builder tool
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Public Member Functions | |
| ColorML (GameApi::Env &e, GameApi::EveryApi &ev, MainLoopItem *next, int color_num, ColorChange *cc) | |
| void | reset_time () |
| virtual std::vector< int > | shader_id () |
| int shader_id() { return next->shader_id(); } | |
| void | handle_event (MainLoopEvent &env) |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| void | Prepare () |
| void | execute (MainLoopEnv &env) |
| Public Member Functions inherited from MainLoopItem | |
| virtual | ~MainLoopItem () |
| virtual void | logoexecute () |
| virtual void | FirstFrame () |
| virtual bool | ReadyToPrepare () const |
| virtual void | destroy () |
| virtual void | set_vars (std::map< std::string, std::string > vars) |
| virtual std::map< std::string, std::string > | get_vars () const |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
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inline |
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inlinevirtual |
Implements MainLoopItem.
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inlinevirtual |
Implements MainLoopItem.
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inlinevirtual |
Implements MainLoopItem.
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inlinevirtual |
Implements MainLoopItem.
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inlinevirtual |
Implements MainLoopItem.
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inline |
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inlinevirtual |
int shader_id() { return next->shader_id(); }
Reimplemented from MainLoopItem.