GameApi 28
Library used by GameApi Builder tool
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CombKeyActivateML Class Reference
Inheritance diagram for CombKeyActivateML:
Collaboration diagram for CombKeyActivateML:

Public Member Functions

 CombKeyActivateML (GameApi::Env &e, GameApi::EveryApi &ev, MainLoopItem *next, GameApi::MN mn, int key, int key_2, float duration)
void reset_time ()
virtual std::vector< int > shader_id ()
void handle_event (MainLoopEvent &eve)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void execute (MainLoopEnv &env)
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ CombKeyActivateML()

CombKeyActivateML::CombKeyActivateML ( GameApi::Env & e,
GameApi::EveryApi & ev,
MainLoopItem * next,
GameApi::MN mn,
int key,
int key_2,
float duration )
inline

Member Function Documentation

◆ Collect()

void CombKeyActivateML::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

void CombKeyActivateML::execute ( MainLoopEnv & env)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

void CombKeyActivateML::handle_event ( MainLoopEvent & eve)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void CombKeyActivateML::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void CombKeyActivateML::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ reset_time()

void CombKeyActivateML::reset_time ( )
inline

◆ shader_id()

virtual std::vector< int > CombKeyActivateML::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: