GameApi 28
Library used by GameApi Builder tool
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ConeVolume Class Reference

#include <VolumeObjects.hh>

Inheritance diagram for ConeVolume:
Collaboration diagram for ConeVolume:

Classes

struct  U

Public Member Functions

 ConeVolume (const Point &pos, const Vector &line, float rad1, float rad2)
bool Inside (Point v) const
Vector Normal (Point v) const
Point Part (const U &u)
Public Member Functions inherited from VolumeObject
bool EquRel (Point p1, Point p2)
virtual float Line (Point v, Point v2) const
virtual Color ColorValue (Point v) const
virtual float Value (Point v) const
virtual ~VolumeObject ()

Constructor & Destructor Documentation

◆ ConeVolume()

ConeVolume::ConeVolume ( const Point & pos,
const Vector & line,
float rad1,
float rad2 )

Member Function Documentation

◆ Inside()

bool ConeVolume::Inside ( Point v) const
virtual

Reimplemented from VolumeObject.

◆ Normal()

Vector ConeVolume::Normal ( Point v) const
virtual

Reimplemented from VolumeObject.

◆ Part()

Point ConeVolume::Part ( const U & u)

The documentation for this class was generated from the following files: