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GameApi 28
Library used by GameApi Builder tool
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#include "GameApi_h.hh"
Classes | |
| struct | ChildSpec |
| class | VisitorImpl |
| class | NewBinding |
| class | EmptyShaderParameter |
| class | ConstantShaderParameter |
| class | TimedShaderParameter |
| class | EmptyShaderI |
| class | PhongVertex |
| class | PhongFragment |
| class | GenericShaderML |
| class | GenericShaderML_fragment_only |
| class | MaterialForward |
| class | PhongMaterial2 |
| class | GenericAnimShaderI |
| class | LoadShader |
| class | SHIWrapper |
| class | GenericAnimMaterial |
| class | ScreenSpaceMaterialForward |
| class | GenericScreenSpaceMaterial_s |
| class | GenericAnimMaterial_s |
Functions | |
| IMPORT std::string | replace_str (std::string val, std::string repl, std::string subst) |
| int | find_str (std::string val, std::string repl) |
| void | LOAD_CB (void *) |
| void | GEN_CB (void *) |
| void | GEN_CB2 (void *) |
Variables | |
| IMPORT std::string | gameapi_homepageurl |
| int find_str | ( | std::string | val, |
| std::string | repl ) |

| void GEN_CB | ( | void * | p | ) |

| void GEN_CB2 | ( | void * | p | ) |

| void LOAD_CB | ( | void * | p | ) |

| IMPORT std::string replace_str | ( | std::string | val, |
| std::string | repl, | ||
| std::string | subst ) |
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extern |