GameApi 28
Library used by GameApi Builder tool
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CubeGrid Class Reference

#include <Effect.hh>

Inheritance diagram for CubeGrid:
Collaboration diagram for CubeGrid:

Public Member Functions

 CubeGrid (int x, int y, int z, float dx, float dy, float dz, Matrix b)
virtual int Size () const
virtual Matrix Index (int box) const
Public Member Functions inherited from BoxCollection
virtual ~BoxCollection ()
int NumBoxes () const
Matrix BoxIndex (int box) const
Public Member Functions inherited from Array< int, Matrix >
virtual ~Array ()
Public Member Functions inherited from Function< int, Matrix >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< int, Matrix >
typedef int Domain
typedef Matrix CoDomain
Public Attributes inherited from Function< int, Matrix >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ CubeGrid()

CubeGrid::CubeGrid ( int x,
int y,
int z,
float dx,
float dy,
float dz,
Matrix b )
inline

Member Function Documentation

◆ Index()

Matrix CubeGrid::Index ( int box) const
virtual

◆ Size()

virtual int CubeGrid::Size ( ) const
inlinevirtual

Implements Array< int, Matrix >.


The documentation for this class was generated from the following files: