GameApi 28
Library used by GameApi Builder tool
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DSCacheMTL Class Reference
Inheritance diagram for DSCacheMTL:
Collaboration diagram for DSCacheMTL:

Public Member Functions

 DSCacheMTL (GameApi::P input, GameApi::Env &e, GameApi::EveryApi &ev, FaceCollection *empty, int count, std::string mtl_url, std::string url_prefix, bool cached, bool load_d, bool load_bump, bool nr)
void decide_curr () const
std::string name () const
std::string get_name () const
std::string get_name_as_url () const
std::string get_name_as_filename () const
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
virtual float TexCoord3 (int face, int point) const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ DSCacheMTL()

DSCacheMTL::DSCacheMTL ( GameApi::P input,
GameApi::Env & e,
GameApi::EveryApi & ev,
FaceCollection * empty,
int count,
std::string mtl_url,
std::string url_prefix,
bool cached,
bool load_d,
bool load_bump,
bool nr )
inline

Member Function Documentation

◆ Attrib()

virtual float DSCacheMTL::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

virtual int DSCacheMTL::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ Collect()

virtual void DSCacheMTL::Collect ( CollectVisitor & vis)
inlinevirtual

Implements FaceCollection.

◆ Color()

virtual unsigned int DSCacheMTL::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ decide_curr()

void DSCacheMTL::decide_curr ( ) const
inline
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◆ FacePoint()

virtual Point DSCacheMTL::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ get_name()

std::string DSCacheMTL::get_name ( ) const
inline
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◆ get_name_as_filename()

std::string DSCacheMTL::get_name_as_filename ( ) const
inline
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◆ get_name_as_url()

std::string DSCacheMTL::get_name_as_url ( ) const
inline
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◆ GetObject()

virtual std::pair< int, int > DSCacheMTL::GetObject ( int o) const
inlinevirtual

Reimplemented from FaceCollection.

◆ HeavyPrepare()

virtual void DSCacheMTL::HeavyPrepare ( )
inlinevirtual

Implements FaceCollection.

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◆ Joints()

virtual VEC4 DSCacheMTL::Joints ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ name()

std::string DSCacheMTL::name ( ) const
inlinevirtual

Implements FaceCollection.

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◆ NumFaces()

virtual int DSCacheMTL::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumObjects()

virtual int DSCacheMTL::NumObjects ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ NumPoints()

virtual int DSCacheMTL::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ PointNormal()

virtual Vector DSCacheMTL::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ Prepare()

virtual void DSCacheMTL::Prepare ( )
inlinevirtual

Implements FaceCollection.

◆ TexCoord()

virtual Point2d DSCacheMTL::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ TexCoord3()

virtual float DSCacheMTL::TexCoord3 ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ Weights()

virtual VEC4 DSCacheMTL::Weights ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.


The documentation for this class was generated from the following file: