GameApi 28
Library used by GameApi Builder tool
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DefaultFrameAnim Class Reference

#include <Effect.hh>

Inheritance diagram for DefaultFrameAnim:
Collaboration diagram for DefaultFrameAnim:

Public Member Functions

 DefaultFrameAnim (FaceCollection &faces, float time, Render *r)
float Time () const
void Init ()
bool Frame (float time)
Public Member Functions inherited from FrameAnim
 FrameAnim (Render *render)
virtual ~FrameAnim ()
virtual void Cleanup ()
virtual void PreFrame (float time)
virtual void PostFrame ()
virtual float XRot () const
virtual float YRot () const
virtual float ZRot () const
virtual float RotSpeed () const
Render * GetRender () const
void RenderOpenGl (const FaceCollection &col)
void RenderOpenGlLines (const LineCollection &col)
void RenderOpenGlPoly (const PointCollection &col)

Constructor & Destructor Documentation

◆ DefaultFrameAnim()

DefaultFrameAnim::DefaultFrameAnim ( FaceCollection & faces,
float time,
Render * r )
inline

Member Function Documentation

◆ Frame()

bool DefaultFrameAnim::Frame ( float time)
inlinevirtual

Implements FrameAnim.

◆ Init()

void DefaultFrameAnim::Init ( )
inlinevirtual

Reimplemented from FrameAnim.

◆ Time()

float DefaultFrameAnim::Time ( ) const
inlinevirtual

Reimplemented from FrameAnim.


The documentation for this class was generated from the following file: