GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
DisableMatrices Class Reference
Inheritance diagram for DisableMatrices:
Collaboration diagram for DisableMatrices:

Public Member Functions

 DisableMatrices (GameApi::Env &env, GameApi::EveryApi &ev, MainLoopItem *next, int size)
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void FirstFrame ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ DisableMatrices()

DisableMatrices::DisableMatrices ( GameApi::Env & env,
GameApi::EveryApi & ev,
MainLoopItem * next,
int size )
inline

Member Function Documentation

◆ Collect()

virtual void DisableMatrices::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void DisableMatrices::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ FirstFrame()

virtual void DisableMatrices::FirstFrame ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ handle_event()

virtual void DisableMatrices::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void DisableMatrices::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

virtual void DisableMatrices::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > DisableMatrices::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: