GameApi 28
Library used by GameApi Builder tool
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DisplayBitmaps Class Reference
Inheritance diagram for DisplayBitmaps:
Collaboration diagram for DisplayBitmaps:

Public Member Functions

 DisplayBitmaps (GameApi::Env &env, GameApi::EveryApi &ev, std::vector< GameApi::BM > vec, float start_time, float delta_time)
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ DisplayBitmaps()

DisplayBitmaps::DisplayBitmaps ( GameApi::Env & env,
GameApi::EveryApi & ev,
std::vector< GameApi::BM > vec,
float start_time,
float delta_time )
inline

Member Function Documentation

◆ Collect()

virtual void DisplayBitmaps::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void DisplayBitmaps::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

virtual void DisplayBitmaps::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void DisplayBitmaps::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

Here is the caller graph for this function:

◆ Prepare()

virtual void DisplayBitmaps::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > DisplayBitmaps::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: