GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
Distance3dPullback< P, A, B > Class Template Reference

#include <Equalizer.hh>

Inheritance diagram for Distance3dPullback< P, A, B >:
Collaboration diagram for Distance3dPullback< P, A, B >:

Public Member Functions

 Distance3dPullback (Function< A, Point > &f1, Function< B, Point > &f2, Function< P, A > &p1, Function< P, B > &p2, Function< FloatPoint, P > &t, FloatPoint t_0, FloatPoint t_1)
Public Member Functions inherited from FloatPullbackGeneric< FloatPoint, P, A, B, Point >
 FloatPullbackGeneric (Function< A, Point > &f1, Function< B, Point > &f2, Function< P, A > &p1, Function< P, B > &p2, Function< FloatPoint, P > &t, Function< std::pair< Point, Point >, float > &pb_minus, FloatPoint t_0, FloatPoint t_1)
FloatPoint Elem () const
bool Success () const
P get_P () const
A get_A () const
B get_B () const
std::pair< Point, Point > get_pair () const
Public Member Functions inherited from Element< FloatPoint >
virtual ~Element ()

Constructor & Destructor Documentation

◆ Distance3dPullback()

template<class P, class A, class B>
Distance3dPullback< P, A, B >::Distance3dPullback ( Function< A, Point > & f1,
Function< B, Point > & f2,
Function< P, A > & p1,
Function< P, B > & p2,
Function< FloatPoint, P > & t,
FloatPoint t_0,
FloatPoint t_1 )
inline

The documentation for this class was generated from the following file: