GameApi 28
Library used by GameApi Builder tool
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Dynamic Class Reference

#include <Graph.hh>

Inheritance diagram for Dynamic:
Collaboration diagram for Dynamic:

Public Member Functions

 Dynamic (PieceShader &piece)
int count () const
int create_new ()
void unuse (int id)
void DrawVBO (VBOState &vbostate, VBOUpdate u, float time)
void Handle (std::pair< int, Matrix > m)
void Handle (std::pair< int, AnimPoint > m)
void Handle (std::pair< int, unsigned int > m)
void Handle (std::pair< int, ObjectId > m)
Public Member Functions inherited from HandleValue< std::pair< int, Matrix > >
virtual ~HandleValue ()
Public Member Functions inherited from HandleValue< std::pair< int, AnimPoint > >
virtual ~HandleValue ()
Public Member Functions inherited from HandleValue< std::pair< int, unsigned int > >
virtual ~HandleValue ()
Public Member Functions inherited from HandleValue< std::pair< int, ObjectId > >
virtual ~HandleValue ()

Constructor & Destructor Documentation

◆ Dynamic()

Dynamic::Dynamic ( PieceShader & piece)
inline

Member Function Documentation

◆ count()

int Dynamic::count ( ) const
inline

◆ create_new()

int Dynamic::create_new ( )
inline

◆ DrawVBO()

void Dynamic::DrawVBO ( VBOState & vbostate,
VBOUpdate u,
float time )

◆ Handle() [1/4]

void Dynamic::Handle ( std::pair< int, AnimPoint > m)
virtual

◆ Handle() [2/4]

void Dynamic::Handle ( std::pair< int, Matrix > m)
virtual

◆ Handle() [3/4]

void Dynamic::Handle ( std::pair< int, ObjectId > m)
virtual

◆ Handle() [4/4]

void Dynamic::Handle ( std::pair< int, unsigned int > m)
virtual

◆ unuse()

void Dynamic::unuse ( int id)
inline

The documentation for this class was generated from the following file: