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| | EditorGuiWidget (GameApi::EveryApi &ev, std::string allowed_chars, T &target_m, GameApi::Ft font, GameApi::SH sh) |
| void | update (Point2d mouse, int button, int ch, int type, int mouse_wheel_y) |
| void | render () |
| int | render_to_bitmap () |
| | GuiWidgetForward (GameApi::EveryApi &ev, std::vector< GuiWidget * > vec) |
| void | hide () |
| void | show () |
| virtual bool | is_visible () const |
| virtual Point2d | get_pos () const |
| virtual Vector2d | get_size () const |
| virtual void | set_pos (Point2d new_pos) |
| virtual void | set_size (Vector2d size_p) |
| virtual void | select_item (int item) |
| virtual int | chosen_item () const |
| virtual float | dynamic_param (int id) const |
| virtual void | set_dynamic_param (int id, float val) |
| virtual bool | content_changed () const |
| virtual void | clear_content_changed () |
| virtual int | child_count () const |
| virtual GuiWidget * | child (int num) const |
| virtual std::vector< GuiWidget * > * | child_from_path (std::string path) |
| void | sort_widgets () |
| | GuiWidget () |
| void | set_id (std::string id_m) |
| std::string | get_id () const |
| void | set_index (int j) |
| int | get_index () const |
| void | set_size2 (int sz) |
| int | get_size2 () const |
| virtual | ~GuiWidget () |
◆ EditorGuiWidget()
◆ render()
◆ render_to_bitmap()
◆ update()
The documentation for this class was generated from the following file: