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| | EditorGuiWidgetAtlas (GameApi::Env &env, GameApi::EveryApi &ev, std::string allowed_chars, T &target_m, GameApi::FtA atlas, GameApi::BM atlas_bm, GameApi::SH sh, int x_gap, bool allow_expr=false, std::string &expr=g_temp44, int non_editable=0, GameApi::W *redraw_w=0) |
| void | update (Point2d mouse, int button, int ch, int type, int mouse_wheel_y) |
| | if (ch==229) |
| | if (ch==246) |
| | if (ch==228) |
| | if (ch==13) |
| | if (altgr &&ch=='4') |
| | if (ctrl &&ch=='s') |
| | if (active &&ctrl &&type==768 &&ch==118) |
| | if (active &&ctrl &&type==768 &&ch==99) |
| | if (active &&ctrl) ch=0 |
| | if (shift) |
| | if (altgr) |
| | if (active &&is_allowed(allowed_chars, ch) &&type==768) |
| | if (done) changed |
| | if (!done) if(active &&type |
| | GuiWidgetForward (GameApi::EveryApi &ev, std::vector< GuiWidget * > vec) |
| void | hide () |
| void | show () |
| virtual bool | is_visible () const |
| virtual Point2d | get_pos () const |
| virtual Vector2d | get_size () const |
| virtual void | set_pos (Point2d new_pos) |
| virtual void | set_size (Vector2d size_p) |
| virtual void | render () |
| virtual int | render_to_bitmap () |
| virtual void | select_item (int item) |
| virtual int | chosen_item () const |
| virtual float | dynamic_param (int id) const |
| virtual void | set_dynamic_param (int id, float val) |
| virtual bool | content_changed () const |
| virtual void | clear_content_changed () |
| virtual int | child_count () const |
| virtual GuiWidget * | child (int num) const |
| virtual std::vector< GuiWidget * > * | child_from_path (std::string path) |
| void | sort_widgets () |
| | GuiWidget () |
| void | set_id (std::string id_m) |
| std::string | get_id () const |
| void | set_index (int j) |
| int | get_index () const |
| void | set_size2 (int sz) |
| int | get_size2 () const |
| virtual | ~GuiWidget () |
◆ EditorGuiWidgetAtlas()
| EditorGuiWidgetAtlas< T >::EditorGuiWidgetAtlas |
( |
GameApi::Env & | env, |
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GameApi::EveryApi & | ev, |
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std::string | allowed_chars, |
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T & | target_m, |
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GameApi::FtA | atlas, |
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GameApi::BM | atlas_bm, |
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GameApi::SH | sh, |
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int | x_gap, |
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bool | allow_expr = false, |
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std::string & | expr = g_temp44, |
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int | non_editable = 0, |
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GameApi::W * | redraw_w = 0 ) |
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inline |
◆ if() [1/14]
◆ if() [2/14]
◆ if() [3/14]
◆ if() [4/14]
◆ if() [5/14]
◆ if() [6/14]
◆ if() [7/14]
◆ if() [8/14]
◆ if() [9/14]
◆ if() [10/14]
◆ if() [11/14]
◆ if() [12/14]
◆ if() [13/14]
◆ if() [14/14]
◆ update()
◆ done
◆ dy
The documentation for this class was generated from the following file: