GameApi 28
Library used by GameApi Builder tool
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Effect3dEffect Class Reference

#include <Graph.hh>

Inheritance diagram for Effect3dEffect:
Collaboration diagram for Effect3dEffect:

Public Member Functions

 Effect3dEffect (ShaderFile &file, Render *r)
 ~Effect3dEffect ()
void Init ()
bool Frame (float time)
Public Member Functions inherited from FrameAnim
 FrameAnim (Render *render)
virtual ~FrameAnim ()
virtual float Time () const
virtual void Cleanup ()
virtual void PreFrame (float time)
virtual void PostFrame ()
virtual float XRot () const
virtual float YRot () const
virtual float ZRot () const
virtual float RotSpeed () const
Render * GetRender () const
void RenderOpenGl (const FaceCollection &col)
void RenderOpenGlLines (const LineCollection &col)
void RenderOpenGlPoly (const PointCollection &col)

Constructor & Destructor Documentation

◆ Effect3dEffect()

Effect3dEffect::Effect3dEffect ( ShaderFile & file,
Render * r )
inline

◆ ~Effect3dEffect()

Effect3dEffect::~Effect3dEffect ( )

Member Function Documentation

◆ Frame()

bool Effect3dEffect::Frame ( float time)
virtual

Implements FrameAnim.

◆ Init()

void Effect3dEffect::Init ( )
virtual

Reimplemented from FrameAnim.


The documentation for this class was generated from the following files: