GameApi 28
Library used by GameApi Builder tool
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EmptyShaderParameter Class Reference
Inheritance diagram for EmptyShaderParameter:
Collaboration diagram for EmptyShaderParameter:

Public Member Functions

virtual void set_time (float time)
virtual float param_value_f (int i) const
virtual int param_value_i (int i) const
virtual unsigned int param_value_u (int i) const
virtual Point param_value_p3d (int i) const
virtual Point param_value_uvw (int i) const
Public Member Functions inherited from ShaderParameterI
virtual ~ShaderParameterI ()

Member Function Documentation

◆ param_value_f()

virtual float EmptyShaderParameter::param_value_f ( int i) const
inlinevirtual

Implements ShaderParameterI.

◆ param_value_i()

virtual int EmptyShaderParameter::param_value_i ( int i) const
inlinevirtual

Implements ShaderParameterI.

◆ param_value_p3d()

virtual Point EmptyShaderParameter::param_value_p3d ( int i) const
inlinevirtual

Implements ShaderParameterI.

◆ param_value_u()

virtual unsigned int EmptyShaderParameter::param_value_u ( int i) const
inlinevirtual

Implements ShaderParameterI.

◆ param_value_uvw()

virtual Point EmptyShaderParameter::param_value_uvw ( int i) const
inlinevirtual

Implements ShaderParameterI.

◆ set_time()

virtual void EmptyShaderParameter::set_time ( float time)
inlinevirtual

Implements ShaderParameterI.


The documentation for this class was generated from the following file: