GameApi 28
Library used by GameApi Builder tool
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EnemyDraw2 Class Reference
Inheritance diagram for EnemyDraw2:
Collaboration diagram for EnemyDraw2:

Public Member Functions

 EnemyDraw2 (GameApi::Env &e, std::vector< Bitmap< Color > * > shape, std::string url, std::string homepage, int fmt, float speed, int time_delta, int time_duration)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual void handle_event (FrameLoopEvent &e)
virtual void frame (DrawLoopEnv &e)
Public Member Functions inherited from FrameBufferLoop
virtual ~FrameBufferLoop ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ EnemyDraw2()

EnemyDraw2::EnemyDraw2 ( GameApi::Env & e,
std::vector< Bitmap< Color > * > shape,
std::string url,
std::string homepage,
int fmt,
float speed,
int time_delta,
int time_duration )
inline

Member Function Documentation

◆ Collect()

void EnemyDraw2::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ frame()

virtual void EnemyDraw2::frame ( DrawLoopEnv & e)
inlinevirtual

Implements FrameBufferLoop.

◆ handle_event()

virtual void EnemyDraw2::handle_event ( FrameLoopEvent & e)
inlinevirtual

Implements FrameBufferLoop.

◆ HeavyPrepare()

void EnemyDraw2::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Prepare()

virtual void EnemyDraw2::Prepare ( )
inlinevirtual

Implements FrameBufferLoop.

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The documentation for this class was generated from the following file: